Empowering creative teams through technical insight and operational excellence

Hello, my name is Steven Smith! I have experience leading teams at all development stages

I have lead teams ranging from 5 to 50 people. As a producer with a background in 3D art and technical pipelines, I specialize in bridging the game between creative vision and technical execution, I speak “artist.”

My most recent project, Ling and the Corrupted Hollow, is an Unreal 5 puzzle platformer game. I worked as a producer and lead teams from all departments. Click the links below to learn more about me and see my work!

Burn rubber across futuristic cityscapes on twisting gravity defying tracks with customizable karts in this competitive arcade racer!

  • Role

    • Art Producer

  • Team Size

    • 55 People

    • 17 Artists

HardDriverz on Steam
Learn More About HardDriverz

Explore a mythical lost paradise as you help Ling and the spirits cleanse the Hollow Woods in our third-person puzzle platforming game.

  • Role

    • Producer

  • Team Size

    • 26 People

Ling and the Corrupted Hollow on Steam
Learn More About CAPSTONE