I Have a substack!

Replicating Tunic’s Terrain: Vertex Color Blending in Unreal 5

Driven by the distinct aesthetics of Tunic and Death’s Door, I set out to replicate their organic, vertex-painted terrain systems in Unreal Engine 5. This breakdown covers my process of transitioning from simple lerps to optimized, stylized shaders using World Position and Customized UVs.